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| Management number | 231952962 | Release Date | 2026/06/18 | List Price | US$8.96 | Model Number | 231952962 | ||
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As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the "forward thinking" world of science fiction. Read more
| ASIN | B07HL81N1R |
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| XRay | Not Enabled |
| ISBN13 | 978-1476634296 |
| Edition | Critical |
| Language | English |
| File size | 3.1 MB |
| Page Flip | Enabled |
| Publisher | McFarland |
| Word Wise | Enabled |
| Reading age | 18 years and up |
| Print length | 195 pages |
| Accessibility | Learn more |
| Screen Reader | Supported |
| Part of series | Studies in Gaming |
| Publication date | September 11, 2018 |
| Enhanced typesetting | Enabled |
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